Professional Projects To learn more about a project, click on the image(s) below.

Unannounced Project

Junior Level Designer
Alderon Games Pty Ltd.
August 2023 - Present
Junior Level Designer
Alderon Games Pty Ltd.
August 2023 – Present

Contributions:
3D Grayboxing
2D Prototypes
Level Lighting
Landscape Sculpting
Level Design Documentation
Content Design


Skymap Original Title

Associate Level Designer
Skymap Games
February 2023 - July 2023

Contributions:
Level Design Documentation
Level Design Pipeline Creator at Skymap
3D Grayboxing
Level Art
Level Lighting
Associate Level Designer
Skymap Games
February 2023 – July 2023

Contributions:
Level Design Documentation
Level Design Pipeline Creator at Skymap
3D Grayboxing
Level Art
Level Lighting


The Anacrusis - Campaign Episodes

Technical Level Designer
Level Design Internship
Stray Bombay Company
January 2021 – October 2022

A 4-player co-op FPS with an AI Director like Left 4 Dead’s controlling the enemies/aliens in the game.

Contributions:
Episode 4 Technical Level Design
Unreal Engine 4 Visual Scripting
Playtesting & Feedback
The First Mod Map, Stray Bay

The Anacrusis - Infest

Community Level Designer
Stray Bombay Company
December 2022 – February 2023

A 4-player co-op FPS with an AI Director like Left 4 Dead’s controlling the enemies/aliens in the game. Infest was made for the custom game mode Holdout, where players must survive for long periods while capturing stations placed around the level.

Contributions:
Video Marketing/Publisher
Unreal Engine 4 Scripting
First Custom Holdout Gamemode Map

Personal / College Projects To learn more about a project, click on the image(s) below.

Portal 2 - Think Across

Level Designer
Level Design Jam Entry

A Single Player Puzzle FPS
Level Design Jam Hosted by Steve Lee

Contributions:
Level Designer & Scripting
Level Design Jam 2 Entry
Made in the Source Engine



Politics, Inc.

Game Designer
MassDiGI
Becker College Live Studio Internship

Real-Time Strategy Game
iOS

Contributions:
Responsible for Game Balancing
Creation of the Revolution Skill Tree.
Creation of the Revolution Skill Tree.
Made in Unity 2D


Apartment Complexity

Level Designer
Mom, Dad, Sister, and I’s Project

A Single Player FPS For VR.


Contributions:
Hammer Editor Scripting
Community Mapmaker
3rd Place Winner
Made in Source Engine 2

Upheaveal

Lead Level Designer
Clark University
Senior College Project

4 Player Couch Party Brawler
MFA Project 2021 – 2022


Contributions:
Responsible for GDD Development
College Freshman Mentorship Position Made in Unity 3D


About Me

My name is CJ Sharkey, and I am a level designer from Michigan. I began taking level design courses at 12 through ID Tech, where I was first introduced to Unreal Engine and The Source Engine’s Hammer Editor. Since then, I’ve taken part in numerous game design courses leading up to college. I am further solidifying my skills and abilities as I recently obtained my Bachelor’s Degree in Video Game Design from Clark University of Worcester, MA, in 2022. As a level designer, I am determined to acquire new skill sets and take on various challenges from the game’s technical and developmental side. Below, you will find a collection of projects I have had the opportunity to work with others on, as well as some solo projects I’ve worked on throughout the years.

When time allows, I play various games, including first-person shooters, MMORPGs, Survival, Strategy, and Puzzle Games. This helps me further my education and experience as while I’m enjoying playing the games, I’m also studying the game’s structure, art, economy, and aesthetics. I learn what works well and doesn’t and read other players’ feedback to understand what players want in a particular game genre. That way, when working on my projects, I’ll know where to start when creating an enjoyable experience for the community. Playing games is a crucial factor in properly developing a game, as you’ll be able to understand what the player base wants. In doing that, you can accommodate their recommendations/criticism.

The Start

My entire family played PC games and my parents gave me a used keyboard to play with when I was 1.

First Person Shooters

At 3 I was playing Call of Duty, Halo, Half-Life and Counter Strike. (Check out the epic video below!)

Valve

When I was 9 I visited Valve and was immediately interested in making video games.

Education

At 12 I enrolled into my first game development course and continued related courses every summer after.

Playing "Duty" At 3.

This is me playing Call of Duty when I was 3. My hands were so small, I had to do some serious stretching to reload and use all the buttons on the mouse. I was pretty good though!
This is me meeting Gabe Newell from Valve Software holding one of his collectible knives!

Meeting Gabe Newell

This is me meeting Gabe Newell from Valve Software holding one of his collectible knives!
This photo is from when I visited Valve! Pictured here is Ken Birdwell and I with the official Valve.

Visiting Valve Software

This photo is from when I visited Valve! Pictured here is Ken Birdwell and I with the official Valve.